Arachnid2 (Arachnid 2)

Humans

Human starting base.

www.nieting.org_images_trem_arachh.jpg

Aliens

Alien Starting Base

www.nieting.org_images_trem_aracha.jpg

Alien Base Locations

Ledge Above Starting Base

Close to alien starting base so moving is simple. Humans cannot shoot up through the wire. S1 Humans will attack via the 4 pipes between the columns. S2 Humans can also attack with grenades & jetpack.

img246.imageshack.us_img246_9233_arachnid2alienbasewirelpr7.jpg

Pipe Junction

Close to human base. Difficult to place structures quickly here. S1 Humans only have one attack route (two if they trickjump). S2 Humans have 3 attack routes (with jetpack).

img100.imageshack.us_img100_6673_arachnid2alienbasepipejrj6.jpg

Box Room, Ground

Strong forward defence thanks to the boxes, but requires care to also defend the rear (longer) route from the human base.

img187.imageshack.us_img187_9093_arachnid2alienbaseboxroof4.jpg

Box Room, Platform

Rather easy to find. S1 humans will find it hard to hit from the ground. Susceptible to S2 humans (grenades and jetpack).

img100.imageshack.us_img100_7128_arachnid2alienbaseboxroid5.jpg

Alien Strategy

There are no safe base locations on this map. Be prepared to move base several times.

 
maps/arachnid2.txt · Last modified: 2008/06/11 04:13 by kaotaja
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