| Name | Evo Points | Bounty if killed | Health | Attack(s) | Notes |
Granger
| 0 | 200 | 50 | None, it's completely defenseless. | An adorable little buggy builder. Purrs like a kitty! (The granger is the basic builder for the alien teams. It's used to re-build/build defensive structures and cannot attack.) |
Dretch
| 0 | 175 | 25 | Bite (contact) - 48 dmg Bite(headbite) - 96 dmg | The default alien attack class. Play like a ninja for increased effectiveness. This class can wallwalk.
*Most Important Dretch Tip in the World: Go for the head, since headbites do 96 damage. |
Basilisk
| 1 | 225 | 75 | Swipe - 32 dmg | An absurdly difficult class to play as. It's better for new players to save evos and evolve to something else. This class can wallwalk, as well as 'grab' an enemy to prevent movement. Headbites do 64 damage.
* Note that you absolutely must attack from behind if you expect to kill anything.
A lower ping time is a must to use the Basilisk. |
Marauder
| 2 | 350 | 150 | Claw - 40 dmg | Can continuously jump + headshot - 80 dmg |
Dragoon
| 3 | 500 | 200 | Chomp - 80 dmg
Pounce - 100 dmg | headshot - 160 dmg. The dragoon can be extremely deadly to stage 1 humans. A pounce or chomp aimed at the head will kill any stage 1 human (no helmets) in one hit. Since most stage 1 humans are still wielding rifles, the dragoon can take a full clip (150 points of bullet damage) without dying. So in any one-on-one confrontation, a dragoon has many seconds to inflict one good hit on the target human, while the human must shoot a full clip, reload, and then be well into the second clip before he can possibly kill the dragoon. Humans MUST stick together in groups in stage 1, or risk becoming dragoon-fodder. The proper method to pounce is to aim high - jumping over the target's head - and then look down with the mouse during the leap, usually in a sort of slashing motion. The dragoon need not physically contact the target of a pounce in order to kill - think of the pounce (like the dretch's bite) as being a sort of lightsaber extending straight out during the pounce. You jump high, and then saber the target's head as you pass by during the leap. |